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Player characters spent a lot of time exploring these networks of caverns, and there was little or no opportunity to pop back up to the nearest village and replenish supplies. ![]() Back when God’s grandma was a little girl, Dungeons and Dragons’ focus was emphatically on the dungeons-and by “dungeons,” it meant not just dank, subterranean lockups but vast underground complexes containing entire societies and ecosystems.
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